Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
These beings are born from a ancient tradition, when dwarves become attached to their creations, and instead of reducing robotic corpses to scrap, they are often rebuilt as stronger, faster and sturdier fighters.
The rust that forms their coat of paint is misleading, for they outstrip their younger cousins in every aspect. The additional heavy armour plating that is affixed upon them serves as a shield of sorts, and such is their inward vigour and strength, that they can turn back damage accrued through the tides of time through careful conservation of energy.
Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Steam Ulfserker |
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Advances to: | |
Cost: | 38 |
HP: | 40 |
Movement: | 5 |
XP: | 45 |
Level: | 2 |
Alignment: | neutral |
ID | I8 AD_SteamUlfserkerRed |
Abilities: | regenerates, steadfast |
berserker frenzy blade | 4 - 4 melee | berserk charge firststrike |
Resistances: | |
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blade | 50% |
pierce | 40% |
impact | 10% |
fire | -10% |
cold | -10% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 40% |
Cave | 2 | 30% |
Coastal Reef | 3 | 20% |
Deep Water | - | 20% |
Flat | 1 | 50% |
Forest | 2 | 30% |
Frozen | 4 | 30% |
Hills | 3 | 30% |
Impassable | - | 30% |
Mountains | - | 30% |
Mushroom Grove | 2 | 30% |
Sand | 2 | 60% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | - | 30% |
Village | 1 | 30% |